lighting reel

Ad Astra 1

Role : Sequence Setup | Shot Lighting \ FX Lookdev

I lit and rendered all elements in this shot except the landscape plate. I also did the FX material lookdev.

Ad Astra 2

Role : Sequence Setup | Shot Lighting \ FX Lookdev

I lit and rendered all elements in this shot except the ground plane plate.

Given all the interacting FX and light sources, noise was a particular problem in this shot. To resolve I was able to build custom denoise configurations which allowed me to render clean volumes much more quickly.

I also had to develop a custom LPE setup to render more complex passes for DMP additions to the shot.

Aquaman 1

Role : Shot Lighting Artist

I did all lighting in this shot except the sky. I adapted a sequence light rig to pull more shape out of the characters and FX. I also developed the lookdev for the large splashes and mist.

Aquaman 2

Role : Shot Lighting Artist

I did all the lighting in this shot except the sky. I adapted a sequence light rig to direct visual interest.

Ad Astra 3

Role : Sequence Setup | Shot Lighting Artist

I did all lighting in this shot except the terrain lighting.

Sonic the Hedgehog

Role : Sequence Setup | Shot Lighting Artist

I did all the CG lighting in this shot as well as FX lookdev.

Ad Astra 4

Role : Sequence Setup | Shot Lighting Artist

I did lighting of the “Cepheus” spaceship behind the characters.

Aquaman 3

Role : Shot Lighting Artist

I did all the lighting in this shot except the sky. I adapted a sequence light rig to direct visual interest.

Ad Astra 5

Role : Sequence Setup | Shot Lighting Artist

I lit and managed the reflections of the character’s visor as well as the background vehicle elements.

Ad Astra 6

Role : Sequence Setup | Shot Lighting Artist \ FX Lookdev

I did all lighting for this shot with exception of the cement environment enclosure (although I did the interactives onto this structure).

The backlit volumes were particularly difficult to get to render clean. I used a similar custom denoise configuration which I was able to test with very quick iterations to fine tune the correct denoise approach.

Ad Astra 7

Role : Sequence Setup

I designed the sequence materials and passes for this series of shots in order to render the sparks and volumes as well as their reflections.

Ad Astra 8

Role : Shot Lighting Artist

I did all CG lighting on this shot – background vehicle and character reflection elements.

Ad Astra 9

Role : Sequence Setup | Shot Lighting Artist \ FX Lookdev

I did all lighting on this shot as well as all FX material lookdev.

Wrinkle in Time 1

Role : Shot Lighting Artist

I adapted the sequence rig to create shape and visual interest. I primarily lit the volumes and foreground environment elements (such as the bushes).

Wrinkle in Time 2

Role : Shot Lighting Artist

I adapted the sequence rig to create shape and visual interest. I primarily lit the volumes and foreground environment elements (such as the bushes).

Wrinkle in Time 3

Role : Shot Lighting Artist

I adapted the sequence rig to light all CG elements in this shot – primarily FX and utility collectors.

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